The 2013 Game Developers Conference was held in San Francisco: March 25th to the 29th at Moscone. The exhibition was held Wednesday, March 27th until Friday, the 29th at Moscone South. North Hall is where registration took place as well as private meetings. The awards show took place on Wednesday evening at the Moscone West. The meet-ups/parties started on Sunday the 24th. Yetizen hosted luncheons all week at their office. Game designers, programmers, and developers came from all over the world. I met a lot of people from Redmond, Washington; Chicago, Finland; Austen, Texas; Canada; London; and Los Angeles, just to name most of the places. There were companies that had booths available who were hiring. I met a lot of students who were enrolled in various art schools all over the United States.
Some of the companies that were present are: Nintendo, Unity, Gree, Riot, Playstation, ARM, Intel, Amazon, Xbox, Ngmoco, Yetizen, Blizzard, Epic, and Nvidia. There were many other as well, obviously. Evening events were predominantly held all around the Moscone centers. The largest performance at a venue was Skrillex, but I didn’t even make it into the facility since most of the crowd consisted of non-GDC attendees. I networked with people from companies I haven’t heard of before, but then again, some of those companies were a distributing company for people with their own smaller projects. I got some amazing things while attending this conference.
The environment is very sexist and mainly caters to heterosexual males. There are some females but they have it the worst since most of them aren’t programmers and designers in the companies they work for even though I have seen their artwork and to me it’s more impressive. Either way, I would still encourage people who like to make and play video games to attend this yearly function. I learned a lot that art school doesn’t teach! There were many times and way to network and for many persons, they were able to find programmers, artists, and developers for their projects or even up and coming companies.
GDC is a gamers paradise. They get to immerse themselves in being able to make video games and test them too. As far as meeting people of a slightly older crowd, they have all said that they never thought that they can make video games like the ones that they grew up playing, but they now have learned that not only can they can play games, they can make a living making the types they enjoy and know others would love too.
On a slightly different note, Riot was giving away hats for persons who can hit a certain score. They had hats from their League of Legends game. They also had a keychain. I got all three. Since San Francisco is so cold, the hats felt good to wear. Plus, random people in the city were taking pictures of the people wearing the hats that we all won from hitting the punching bag. Riot did make people sign a waver in case someone were to break their wrist if they hit the punching bag too hard. That’s smart!